More progression on ICC 10
On Last Sunday, I was late to log and found out that my ICC 10 was doing VOA 10 already.
We grouped up, headed to ICC10 and stormed in the Lower Spire. Due to lack of melee on Lady Deathwhisper (2 tanks ,1 retridin, 2 healers and rest are range dps), I had to re-spec as bear tank, one of the priest turned back to healer and one of the tanks switched to dps gear. It was fine due to limited resource on our group. We had no problem to clear Lower Spire within 40 minutes.
We ran to Rotface and we had two shot to get Rotface. One of us was suggesting waiting the CD for heroism (around 9 minutes). Our leader indicated that we had enough dps to push over the enrage timer. So we stepped in the door and engaged with Festergut. We had Festergut down with about 2 minutes left on exhaustion (we started the fight around 6 minutes on exhaustion). We called a bio break for 10 minutes.
After break, we had Professor Putricide to work on. It was not a hard encounter. However, without a proper position and team effort, it was hard like car hit a wall. We wiped on Putricide for couple times. On the winning pull, we managed to keep everything in good position. We avoided the goo. We had lucky on green ooze down quickly. We had people to kite orange ooze properly. At 35%, we saw green ooze was up. We managed to kill the ooze in short time (it was luck that we had no one killed from gas bomb) and defeated Professor Putricide before the green pool filled up everywhere.
It was around 2pm EST. so our raid leader decided to move on Valithria Dreamwalker then called for night. So, we cleared trashes, and Val'kyr. On Valithria, we had 3 healers on this boss. 2 healers went in the portal to stack buff. I was pleased to step in the portal and 100% on boss. We made 2 attempts on Valithria and we had her rescued. :) It was a good night to clear 8/12 boss in ICC 10.
On last Monday, it was a learning night on Blood Prince Council, Blood-Queen Lana'thel, and Sindragosa on ICC 10. We had most of our crews experienced those bosses at 25 man and even down Blood Prince Council and Blood-Queen Lana’thel. And, we heard that Blood Prince at 10 man was considering the most complex encounter expect The Lich King.
At the prince room, our raid leader explained the mechanism on the blood prince for 5 minutes long. So we engaged the bosses and wiped 1st pull. 2nd pull was an instant wipe due to the dead on one of tanks. On the winning pull, we had everything fine until 20%. ST (our tank) was suddenly dead due to lack of healing. Big grabbed 3 bosses, popped CD, called BR ST on vent. ST was up and taunted back one of bosses, and it was like 10%. Big was dead at 3% due to high amount of damage from bosses. ST popped his CD and was capable to last for 1% before his dead. At 2%, priests casted Divine hymn and I casted Tranquility to keep dps alive. It was an epic victory with 3 man stand.
The journal was moving on to Blood-Queen Lana'thel. We cleared trash and had some little reminds on moving out of fire, keeping distance on air phase , grouping at center when linked, and getting target to bite. It was shaky that people did not react quickly for the first time. Someone ran through the middle of the room when they got fire debuff. We lost one of healers when I was linking with him (sorry about that). Since that, we managed to heal through damage and nailed each step perfectly. We defeated Blood-Queen Lana'thel with one shot (no joke).
We had our 10 minutes break to get/craft frost resist gear and discussed the strategy on Sindragosa. From last night on Sindragosa, I found out that I needed to learn how to turn at middle air and run back to stair after Sindragosa dragged me under /sigh. Healing was not a big problem. The most annoying thing should be her debuff: “Unchained Magic” on you. Instability made me not cast any spell at least 5 second. Due to the Haste stacking, I did have any spell with casting time for more than 2.64 seconds. Each spell would refresh the debuff timer. So I stopped casting after 4 stack on debuff.
We spent almost around one hour and thirty minutes to learn on this boss. No winning pull we made. The best we could manage was about 21%. We needed to work on LOS healing issue. It was a great progression on our 10 man group. We were looking forward if we had all hand available.
A side note: adding a holy paladin is easy for us on phase 3 at Sindragosa. Technically, you couldn’t heal a target if one was lost of sight. But, Holy paladin could do beacon on LOS target and heal other target. The LOS target shall receive heal thanks to Beacon. Therefore, if a holy paladin beacon on the tank, he/she could stay behind the ice blocks all the time without any Mystic Buffet affected.