Usually, we raided on last Sunday night for ICC 10 and I was one of healers for my 10man. Due to our great pally MIA (Big, thank you for your effort to pull up raid weeks by weeks.), an open tank spot was offering guilde to have some fun in ICC 10. However, no tanks took or even asked about the 10man ICC. After frustrating for 10 mins, 2 trees (Myth and I) were offering us to switch as tank in ICC 10. My gear seemed to be solid than Myth. So, I wore my tanking set and prepare to tank.
For your reference, I had limited experience on tanking. I had never completed an entire raid instance as a tank. I had tanked once in Naxx 10 with friends up to 4 horsemen. Other than that, I was, occasionally, as an off tank for Pugs like VOA, OS and weekly raid. Normally, I practiced my tank skill in heroic dungeons. Thanks to the over geared tanking set (5.6k GS with 59k hp full buffed), I had no difficult to tank in any heroic dungeons. I got complained once that my threat level was not generating fast enough to match my gear level (thank you an unknown pally with unleash damage before I pulled) . After I had a long study on my rotation with my new tanking gear, my threat generation was getting better now.
At Lord Marrowgar, we wiped twice (I admitted I was a noob). The main reason should be me because it had no idea how the hell the mechanism worked on this boss. After a detail explaining from ST, I stacked with him and we one shot killed all bosses in lower sphere. We headed to upper sphere and got one wipe on Rotface (I was healing on this boss with Marvic kiting Oozes) and got one shot Festergut (ST the solid tank, I was just watching ST to complete the boss). It was cool with weekly 10man quest bonus after killing both Rotface and Festergut. We headed to Professor Putricide. I was on PP and ST on sucking green pool duty. It was not fun to pull the boss around (sometime I pull too far from healers or I was too close to bombs sigh). We were lucky that we pushed to phase 3 on first attempt, however, wiped on 2%. As a noob tank, I did my best to reposition PP at the center of the room in order to gain space on ooze kiting / dps. We did couple wipes on PP afterward. But we still managed to get PP down at the end. We headed to rescue the dragon; however, we failed and called around 2:30am EST.
This was my actually first time tanking in ICC. I admitted that I committed a lot of mistakes in the raid like draw too much aggo, being retarded and dancing while boss was going on rampaging. Well, it was fun to be a tank. However, I would rather wear my healing suit for raid. I didn’t know why and how. But healing is more interesting than tanking, imo. Hehe.
Monday, May 3, 2010
One week, 5 Hard Modes.
It was a great week since we had the Lich King down in Normal 25 man. We were eager to experience the Hard Mode in ICC 25.
The very first Hard Mode was Lord Marrowgar. The encounter was same as normal but the damage-wise on tank and raid increased significantly and Bone Spike would cast during the bone storm phase. Overall, we wiped once on learning. After that, we had the boss down smoothly. The key on this boss was positioning. Except hunters, all melees, ranges and healers should stay at the back of the Marrowgar. No one left the circle area where Marrowgar stand. During the bone storm phase, we just stayed away from Marrowgar and ran around within the circle area for avoiding frostfire on the ground. That would ensure no one got out of the range from out healers.
We skipped Lady Deathwhisper for hard mode attempt. On the hard mode of the LDW, she would continue summoning adds even the mana shield was down. And LDW was not tauntable on heroic mode. Then we ran as normal and killing was not a matter.
The second hard mode was gunship. IT WAS TOTALLY A JOKE!!! The boss and adds hit harder, and the rocket would cost knock back affect if you got hit. EVERYTHING WAS THE SAME AS NORMAL DID. We had the ship down one shot without trouble.
On Saurfang, we chose not to make attempt on him. Even we had to keep all blood beasts controlling when they were popped, the damage and blood rune gained in heroic mode was faster than the normal mode. We needed to have better preparation for him in future. So we killed Saurfang in normal way. Again, the cape I looked for didn’t drop.
Rotface, the third hard mode we made on ICC 25 last week. We had healers, melee and range into two groups in the room. Melee and healers should stay with boss, and ranges stayed 8 yard from healers/melee. The oozes needed to kite properly as well as to dispel the Mutated Infection once in position. So, it was not a hard encounter and we were happy to see it down
Festergut was the fourth hard mode we completed. The fight was a dps race. However, Professor Putricide would throw Malleable Goo to raid. The goo dodge became a critical issue for everyone. Before the goo landed, the green circular animation appeared under the feet of the targeted member. It was easy to notice where the goo landed. The goo slowed the attack speed on melees/hunters and casting speed on Caster/healers. So the avoiding goo helped us to shorten the fight period. We tried couple of time for positioning healers, and range. We believed that healers should stick with melee and move along with melee to dodge goo.
The last boss we did on heroic mode was Blood Queen Lana'thel. Everything was same but the damage increased dramatically. As a raid healer, I was throwing Rejvs, WG and Regrowth to keep everyone top. My mana was drained and I was still keeping spamming WG/Nourish at the last 5% LOL. It was a tough but manageable encounter. We were happy to get BQL down and moved to rank 8th guilds in Elune with 5/12 In HM of ICC 25 :D
This week, we are expecting to rescue the dragon in HM. Interrupting, counterspell and stunning are the major elements for this boss. We are confident that we could do this boss on Tuesday. We want progression on HM and my finally goal chat with Lich King in Heroic Mode :D.
The very first Hard Mode was Lord Marrowgar. The encounter was same as normal but the damage-wise on tank and raid increased significantly and Bone Spike would cast during the bone storm phase. Overall, we wiped once on learning. After that, we had the boss down smoothly. The key on this boss was positioning. Except hunters, all melees, ranges and healers should stay at the back of the Marrowgar. No one left the circle area where Marrowgar stand. During the bone storm phase, we just stayed away from Marrowgar and ran around within the circle area for avoiding frostfire on the ground. That would ensure no one got out of the range from out healers.
We skipped Lady Deathwhisper for hard mode attempt. On the hard mode of the LDW, she would continue summoning adds even the mana shield was down. And LDW was not tauntable on heroic mode. Then we ran as normal and killing was not a matter.
The second hard mode was gunship. IT WAS TOTALLY A JOKE!!! The boss and adds hit harder, and the rocket would cost knock back affect if you got hit. EVERYTHING WAS THE SAME AS NORMAL DID. We had the ship down one shot without trouble.
On Saurfang, we chose not to make attempt on him. Even we had to keep all blood beasts controlling when they were popped, the damage and blood rune gained in heroic mode was faster than the normal mode. We needed to have better preparation for him in future. So we killed Saurfang in normal way. Again, the cape I looked for didn’t drop.
Rotface, the third hard mode we made on ICC 25 last week. We had healers, melee and range into two groups in the room. Melee and healers should stay with boss, and ranges stayed 8 yard from healers/melee. The oozes needed to kite properly as well as to dispel the Mutated Infection once in position. So, it was not a hard encounter and we were happy to see it down
Festergut was the fourth hard mode we completed. The fight was a dps race. However, Professor Putricide would throw Malleable Goo to raid. The goo dodge became a critical issue for everyone. Before the goo landed, the green circular animation appeared under the feet of the targeted member. It was easy to notice where the goo landed. The goo slowed the attack speed on melees/hunters and casting speed on Caster/healers. So the avoiding goo helped us to shorten the fight period. We tried couple of time for positioning healers, and range. We believed that healers should stick with melee and move along with melee to dodge goo.
The last boss we did on heroic mode was Blood Queen Lana'thel. Everything was same but the damage increased dramatically. As a raid healer, I was throwing Rejvs, WG and Regrowth to keep everyone top. My mana was drained and I was still keeping spamming WG/Nourish at the last 5% LOL. It was a tough but manageable encounter. We were happy to get BQL down and moved to rank 8th guilds in Elune with 5/12 In HM of ICC 25 :D
This week, we are expecting to rescue the dragon in HM. Interrupting, counterspell and stunning are the major elements for this boss. We are confident that we could do this boss on Tuesday. We want progression on HM and my finally goal chat with Lich King in Heroic Mode :D.
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